- basic operation -

[Game objective]
No specific goals have been set.

The objective is to increase the city's rate of return and increase its capital by constructing appropriate buildings in the 9x9 construction slots.
A log of earnings results for each month and year is displayed.


- slot -

There are 9 areas in the city, Area1-Area9, and each area has 9 slots, numbered 1-9.
Only one building can be constructed in one slot.
Slots have construction aptitude, and some buildings cannot be built unless you have the aptitude for construction.




key operation -

ECursor movement, menu selection
wª Top
a© Left
s¨ Right
d« bottom

EConfirmation key
enter/z

ECancellation, cancel key
space/x

EMove time forward by 1 day
ctrl

EWhole menu
shift

EConstruction menu
Enter/z while moving to the slot

EInformation panel
r Opening/closing
w Move to left panel
t Move to right panel


- building -


All buildings take a certain amount of time to construct, and once constructed, the maintenance costs of the building,
Workers' wages are deducted from the fund on a daily basis.


The following types of buildings can be constructed
EResidence
It will be needed to increase the population.
Rent income will be received depending on the tenant

EIndustry
Primary industries such as agriculture and livestock farming, as well as factories that process materials
Can be constructed.
Primary industries cannot be constructed unless the slot has construction aptitude.


ECommercial facilities
Shops such as restaurants and department stores, depending on the area population
There will be a demand for the product for the day.


EService facilities
There are facilities that make it easier for the population to grow, and facilities that increase industrial productivity.


EResource facilities
Water treatment plants needed to increase the population and power plants to increase industrial productivity
there is.
If the slot does not have construction aptitude, it cannot be constructed.


ETourist facilities
This is a building that generates revenue from foreign tourists.
Transportation facilities to increase the number of tourists, accommodation facilities to increase the number of overnight guests, and increase tourism income
There are tourist and entertainment facilities.


[Residential]
Housing is needed to increase the population.

Capacity: This is the maximum number of people who can live in a house.
Housing quality: Housing quality. The occupancy rate is proportional to housing quality. If the quality is high
The higher the number, the more people it can accommodate.
Rent: The rent paid by one person per 30 days. 1/30 of the rent will be charged for each day.

The number of residents increases or decreases in proportion to the quality of housing as well as the supply of living resources (water, hospitals, police).
The number of residents will not exceed the capacity limit.


[Industry]
Industries include primary industry and secondary industry (processing industry).
Primary industry cannot be constructed unless there are resources corresponding to that slot.
When you build a primary industry, the number of workers, the industrial productivity of that area, and the wages of workers will decrease
Products will be produced every day according to the requirements.

Products produced in the primary industry are used for the following three purposes.
EExport: Earn profits by exporting to foreign countries.
ERaw materials: Delivered to the factory as raw materials.
EShop: Deliver to commercial facilities and sell directly at the store.

Secondary industries can be built regardless of slot suitability, but in order to produce goods
The condition is that raw materials are in stock according to the number of production.
There are two ways to obtain raw materials.
EImport: We purchase materials from foreign countries. The price will be 150% of the export price.
EDelivery: Materials are brought in from primary industrial facilities within the city.

The products produced are either exported or sold at stores, just like in the primary industry.


[Commercial facilities]

A commercial facility is a facility that sells products to residents in the area.
There are restaurants, bars, department stores, etc.

Commercial facilities have multiple products for sale, depending on the area population
The quantity that can be sold per day is determined.
If the facility has the product in stock, the product will be sold as much as the daily demand, resulting in sales
will be accounted for.

The method for stocking products is as follows.
EImport: Purchase products from foreign countries. The price will be 150% of the export price.
EDelivery: Products are delivered from primary industrial facilities within the city.


[Service facility]

Service facilities include the following buildings:

Hospital:
Increases living resources in that area. Living resources affect the number of occupiers in housing.

School:
Increase industrial productivity in the area. Industrial productivity is the daily output of an industry
increase.

Police:
Increase the living resources and industrial productivity of the entire city. Although the effective range is large,
The effect will be lower.


[Resource facilities]

Water purification facility:
Increases the living resources of the entire city.

Power plant:
Increase industrial productivity throughout the city.


[Tourist facilities]

You need to build in the order of transportation facilities ¨ accommodation facilities ¨ entertainment facilities.


Transportation facilities:
Increase the number of tourists per day.
If there are no tourists in a city, even if accommodation facilities and entertainment facilities are built, there will be no users.
The number of tourists will be 40% of the city's population plus the effects of the facilities' buildings.

Accommodation
It is used by tourists to stay in the city.
Accommodation charges will be calculated based on the number of guests. The number of users is the number of tourists in the entire city
Allocated to each hotel.

Tourism and entertainment facilities
This facility is used by tourists staying in the city.
Only used by tourists staying at the accommodation.
Usage fees are calculated according to the number of users. The number of users is the number of overnight guests in the entire city
Allocated to each facility.


[Upgrade]

Some buildings can be upgraded with additional investment.

Housing:
Capacity will increase

Service facility:
Effect increases

Resource facility:
Effect increases

Tourist facilities:
User limit and effects will increase.


[Pause]
The building will be closed. During the closure, workers will be fired and will not receive wages, and
Maintenance fee will be 50%.


[Demolition]

Constructed buildings can be demolished.
The demolished slot becomes a vacant lot and you can construct another building.


- wage setting -

You can set wages from the shift menu.
Wages are based on the foreign average wage, and if it is high, productivity will increase, and if it is low, it will be
Productivity decreases.

The foreign average wage increases or decreases randomly every day based on the base salary.


- policy -


You can configure the edict settings from the shift menu.
By making a proclamation, various effects can be generated.

Social Security:
Housing occupancy rates will increase.
Improved production:
Industrial productivity increases.
Export enhancement:
Export prices will increase.
Tourism promotion:
Revenues from tourism and entertainment facilities will increase.
Expansion of domestic demand:
The daily demand for shops will increase.
Frugal policy:
Building maintenance costs will increase.

Costs will be deducted at the end of the month while the edict is in effect.


- event-


During the game, some kind of event always occurs, and each element changes.
The event ends after a certain period of time, and the next event occurs randomly
To do.

Political instability:
Import price +50% in the country where the occurrence occurred
Tourism boom:
Entertainment facility income +50%
Tourism slump:
Entertainment facility income -50%
Land inflation:
Building maintenance cost +50%
Recession:
"Export price -50%
Economic boom:
Export price +50%


- log -

You can check the log panel from the shift menu.
The log panel records monthly income and expenditure, annual income and expenditure, as well as events that are occurring. will be recorded.


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