- how to play -
The purpose of this game is to use the synergy between the buildings built in the slot. The goal is to increase your daily earnings and increase your cash.
When you press ctrl during the game, a day passes, building maintenance costs, worker wages,
Rent, etc. will be calculated on a daily basis, and the balance for that day will be displayed at the top right of the screen.

There is also a delivery cycle every 7 days, and all building deliveries, imports and exports are processed.
At this point, the trade balance due to imports and exports of industries is calculated.
- build water plant at first -
This game has two indexes: a housing index and an industrial index.
Housing index:
Coefficients affecting population.
When specific buildings such as water purification facilities and hospitals are constructed, the index increases in each area.
When a house is built in that area, the number of people living in the house is proportional to the housing index.
The initial value of the housing index is 0, so even if only housing is constructed in the initial state, the number of residents will be 0.
Industrial index:
Coefficients that affect the daily output of industrial facilities in the primary and secondary industries.
The index increases in each area when specific buildings such as power plants and schools are constructed.
The initial value of the industrial index is 1, and as the index increases, when an industrial facility is constructed in that area
Output increases in proportion to the index.
Industry requires workers = population, and if the housing index is 0, there will be no tenants even if houses are built
The population will not increase.
Therefore, at the beginning of the game, you must first build a water purification plant or hospital in any area.
(These two buildings are effective even if there are 0 workers.)
The housing index of the hospital will increase only in the area where it is built.
Water purification facilities will increase the housing index in all areas, but the effect will be dispersed, and
You will need water resources in the slot you are building.
You can check the index on the information panel by pressing the R button.
After confirming that the housing index is increasing on the panel, it's time to build a house.

- build resident -
Every building requires workers, but in order to secure workers, it is necessary to build houses in the same area
You need to build and increase the population of that area.
Capacity-oriented type
Applicable to prefab etc.
Although the number of people accommodated is large considering the construction price, the housing index of the area is low due to the low housing quality. If it is low, the number of residents will not increase easily.
You can increase the number of residents by building a hospital or other facility in the same area.
Priority type for securing workers
Applies to apartments, condominiums, etc.
Compared to prefabricated housing, the quality of housing is high, and even if the housing index is low, it attracts a certain number of tenants. can be secured.
The rent is low, so after deducting the maintenance costs, you can't expect much income from the house itself.
Rent-oriented type
Applies to condominiums, luxury homes, etc.
This is a type that focuses on rental income.
Even if the housing quality is high and the housing index is low, there will be tenants, but the maximum capacity is small
Not suitable for securing workers.
The number of residents in a house is calculated as follows.
Expected number of residents = Housing quality € 50 ~ (Area housing index ~ 1000) ~ (Corrected by policy)
If the expected number of residents exceeds the maximum capacity of the area, the house will be filled to its maximum capacity
If the expected number of tenants is less than the maximum capacity of the area, tenants will be allocated to housing in the area in proportion to the quality
Assigned.
If the housing index is 1 and the quality of all housing in an area is 50, the expected number of residents in that area is 1000.
While the housing policy is being declared, a 1.5x adjustment will be made to the expected number of residents.
- build primary industry -
Once the population of the area is secured, the next step is to build primary industry.
Primary industries include the following:
[Food-related]
They are mainly sold in stores or exported as is.
At the start of the game, resources are allocated to each slot with a 25% chance.
Rice paddy
Mikan farm
Apple farm
Green tea farm
Pork ranch
Chicken ranch
Salmon fishing ground
Tuna fishing ground
Bonito fishing ground
[Resources]
Mainly used as raw material for secondary industries.
At the start of the game, resources are allocated to each slot with a 5% chance.
Bauxite mine
Quarts mine
Iron mine
Copper mine
Crude oil
Once construction of primary industry buildings is completed, workers will be allocated according to population.
Basically, population = number of workers, and if the population exceeds the total labor limit for the area
All labor slots will have workers, and if there is a shortage, workers will be distributed equally.
When workers enter, building maintenance costs and wages are consumed each day.
Goods are produced with output according to the industry index.
Product output = Basic production number ~ Number of workers relative to the maximum number of workers ~ Wage index ~ Industrial index ~ (correction due to policies and events)
All industries have a base production number. Upgrading buildings will increase the base production quantity.
The wage index is a comparison of wages against the foreign average salary; if wages fall below the foreign average salary, output will decrease proportionately.
On the other hand, if the salary is higher than the foreign average salary, the output will increase by the difference after being adjusted by x0.4.
In other words, wage efficiency is highest when wages match the average overseas salary, and wage efficiency decreases when wages are above or below that.
- export product -
When a product is produced at an industrial facility, that product is stocked as inventory at the facility.
If this continues, there will be no income, and there will be a deficit for maintenance costs and wages.
Therefore, the products produced must be exported to foreign countries.
There are 5 countries for export, so it is more profitable to export to the country with the highest export price as possible
It will be expensive.
Export prices vary from country to country and fluctuate by -+50% every day.
You can check the export price on the information panel by pressing the R button.
- build secondary industry -
Secondary industries can be built in any slot, but require raw materials for production.
It is necessary to stock one of each applicable raw material for each product production, and even if there is only one type of raw material
If it is missing, production will stop.
There are two ways to stock raw materials.
Configure delivery from the slot of the facility that produces the raw materials.
Import from foreign countries
Although raw materials can be imported from foreign countries without limit, the import price is generally 150% of the export price, so
The cost will be high.
In either case, deliveries are made on a 7-day delivery cycle.

Semiconductor factory
silicon (quartz) is required as a raw material
Aluminum factory
Requires bauxite as raw materials
TV factory
plastic and copper are required as raw materials
Computer factory
Semiconductor and copper are required as raw materials
Automobile factory
steel, aluminum, copper are required as raw materials
Steel factory
Iron is required as a raw material
Plastic factory
Crude oil is required as a raw material
- build commercial facilities -
Commercial facilities are facilities that sell products to residents in the area, and the more populated the area, the more products there are. It sells a lot.

Commercial facility A
Selling rice, green tea, and salmon
Commercial facility B
Mandarin oranges, pork, tuna
Commercial facility C
Apple, chicken, bonito
The situation of commercial facilities
Product name + product inventory (daily product demand)
indicated by.
Each commercial facility has its own set of items for sale, so you must first purchase the products.
There are two methods of purchasing:
Configure delivery settings from the slot of the facility that produces the product.
Import from foreign countries
Although raw materials can be imported from foreign countries without limit, the import price is generally 150% of the export price, so
The cost will be high.
In either case, deliveries are made on a 7-day delivery cycle.
After one day, products will be sold from the facility's inventory in proportion to the demand for the products.
If product inventory is lower than demand, no sales will occur.
In other words, the efficiency of the facility will be better if there are no shortages of products.
Daily product demand = Basic product demand ~ Wage index ~ (Number of workers € 100) ~ (Area population € 100) ~ (Policy correction)
Since population affects the number of workers, the result is that demand for goods is proportional to the square of population (until the number of workers reaches an upper limit).
While the domestic demand expansion policy is being declared, the demand for goods in all areas will double.
- Build tourist facilities -
There are three types of tourist facilities:
Transportation facilities
(Passenger ports, railway stations, airports)
This is a facility that transports tourists from outside the area.
Since the number of people visiting the transportation facility will be the number of tourists on the day, the number of tourists at the accommodation and entertainment facilities will be reduced. Decide on the maximum number of people.
The process of tourism is in the order of transportation ¨ accommodation ¨ entertainment facilities, and the number of people in the back process is
The number of users will not exceed the number of processes in front.
In other words, it is important to first attract tourists through transportation facilities.
Expected number of tourists = total area population ~ 0.4 + (facility effect ~ worker ratio) of all transportation facilities
In addition to transportation capacity, transportation facilities have a facility effect that increases the number of tourists, and the number of workers. When it is maximum, the facility effect is maximum.
If the number of prospective tourists exceeds the capacity of transportation facilities in all areas, the number of tourists will be at the transportation limit
It will hit a plateau.
Accommodation
(cheap hotels, hotels, luxury hotels)
This is a facility that accommodates tourists.
In addition to recording room charges as revenue, the number of guests determines the maximum number of people at an entertainment facility.
Expected number of guests = Maximum number of people accommodated ~ Labor ratio ~ Wage index
If the expected number of overnight guests exceeds the number of tourists (= number of people transported), the number of overnight guests is the number of tourists
It will hit a plateau.
Accommodation income = Number of guests ~ Facility effect
Entertainment facilities
(Movie theaters, museums, amusement parks, landmarks)
We record facility usage income from tourists.
The number of users varies depending on the tourism index, but the number of users of the accommodation facility is the maximum number of people
Become.
Expected number of users = Maximum number of users ~ Labor ratio ~ Wage index
If the expected number of users exceeds the number of overnight guests (= number of people transported), the number of users is the number of tourists
It will hit a plateau.
Usage income = number of users ~ facility effect ~ (correction due to policies and events)
Entertainment facility revenues are affected by policies and events.
While promulgating tourism promotion policies, tourism revenue from entertainment facilities will be 200%.
As a prerequisite for recreational facilities, it is necessary to construct transportation facilities and accommodation facilities, but
If you can earn usage income from that amount, you can expect high profits.
- set wages -
Open the menu screen with the shift button or press 1 on the top right of the keyboard
The Wage Settings window opens.
Wages can be set for each occupation, but in the case of primary industries, agriculture is for farmers, mining is for ingenuity, etc.
All settings are made by facility type.
Wages are compared with the average foreign salary, which varies on a daily basis, and whether it is higher than the average foreign salary
The effectiveness of workers will change depending on whether it is below.
The wage index is a comparison of wages against the foreign average salary, and when wages fall below the foreign average salary, the worker effect decreases proportionately.
On the other hand, if the salary exceeds the foreign average salary, the worker effect increases by the difference after being adjusted by x0.4.
In other words, wage efficiency is highest when wages match the average overseas salary, and wage efficiency decreases when wages are above or below that.
- proclaim policy -
By proclaiming a policy, you can increase certain effects during the proclamation period.
Social security
Residents +50%
Improved production
Productivity +50%
Strengthening exports
Export price +30%
Tourism promotion
Entertainment facility income +100%
Expansion of domestic demand
Shop demand +200%
Frugal policy
Building maintenance cost -50%
Only one policy can be declared at a time.
- Check the log -

As time passes, the monthly income and expenditure for each month and the annual income and expenditure for each year are recorded in the log.
Also, if an event occurs, it will be recorded in the log, so you can check the status frequently. It is important.
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