//-------------------------------------- *** Objective of the Game This is a simulation game in which you become the manager of an art dealership, hire artists, and sell artworks to make a profit. *** Controls [shift] Open the menu window [WASD] [←→↑↓] Move up, down, left, right [enter/z] Confirm [space/x] Cancel Press the enter key on the [check] or [move] icon on the map to trigger an event. *** Move Press the enter key on the [move] icon at the bus stop to move by bus. 10 minutes will pass after moving. You can check the route map with the L key. *** Hire an Artist You can make a contract with an artist at the university (in front of Meiji University). When you hire an artist, you need to pay a contract fee. You will also receive a wage of 100 per day. You can hire up to five artists at the same time. *** Buying Food You can buy food at the food store (in front of Meiji University). You can give up to one piece of food to each writer on the same day. *** Picking up History Pieces You can pick up a history piece by pressing the enter key on the [check] icon on the field. You can give up to one history piece to each writer on the same day. History pieces disappear after a day and are redistributed on the field. *** Helping Writers You can give "food" and "historical information" to writers. Giving "food" and "historical information" will increase the base rating of the next work delivered. Writers also move stations every day. There is a value adjustment for each station where the writer is located, which affects the next work delivered. *** Receiving Works One work is delivered per person per day. Works are delivered when the date is updated. You can check the delivered work from [sakuhin] in the shift menu. The number written in red is the basic value of the work at that time. The value varies depending on the store and the consumer. The value of the work is based on the number written in red. This value is the basic value of the work converted into yen taking into account the trend field. However, this value is further adjusted for the consumer's value. Specifically, ・If the artist is the same gender as the consumer, the value is +20% ・If the artist is the same age as the consumer, the value is +20% ・For mail order, the value is adjusted randomly from 0-200 ・For stores in the city center, the value is adjusted randomly from 0-500 ・A bonus for the artist's hometown is added Since these values ??are added to the red number, it is often possible to sell even if you set a price higher than the red number. *** Decide the price of the work You can set the price of your work and register it as a retailer at our office (Chofu). The value of the work is based on the number written in red. This value is the basic value of the work converted into yen taking into account the trend field. However, this value is further adjusted for the consumer's value. Specifically, ・If the artist is the same gender as the consumer, the value is increased by 20% ・If the artist is the same age as the consumer, the value is increased by 20% ・If the artist is sold online, the value is adjusted randomly from 0-200 ・If the store is in the city, the value is adjusted randomly from 0-500 ・The artist's hometown bonus is added Because these values ??are added to the red number, it is often possible to sell even if you set a price higher than the red number. *** Registering a work to a store You can register a work for sale at a store from your desk in the office. From the registration menu C: Do not register V: Mail order B: Retail store (rural) N: Retail store (urban) Up to 10 works can be registered at each store. For products registered in the store, a purchase decision is made by Consumer 1 for Work 1 every hour. If the price set by the player is lower than the consumer's assessed value, the chances of the work being sold are high. If the price set by the player is higher than the consumer's assessed value, the chances of the work being sold are low. Specifically Set price / Consumer rating < 20% → Sales success rate 99% Set price / Consumer rating < 40% → Sales success rate 40% Set price / Consumer rating < 60% → Sales success rate 20% Set price / Consumer rating < 80% → Sales success rate 10% Set price / Consumer rating < 100% → Sales success rate 5% Set price / Consumer rating < 120% → Sales success rate 3% Set price / Consumer rating < 140% → Sales success rate 1% Set price / Consumer rating < 160% → Sales success rate 0.5% Set price / Consumer rating < 200% → Sales success rate 0.01% Set price / Consumer rating > 200% → Sales success rate 0% At first glance, the probability seems low, but since it is judged every hour, there are 24 sales opportunities before the next work is completed. *** Advance time By taking a break at home (Chofu) (pressing enter on the icon under the futon), you can pass time in one-hour increments. *** Check sales If an item is sold, you can check the sales record from [shift][kiroku]. The log records the amount of the set price minus the store's sales commission. *** Strategy ・ Hire 5 people Each person delivers one work per day. The more writers you hire, the more works you will deliver per day, so first contract with the maximum number of writers you can hire at the university. ・ Expand popular fields There are five fields of value set for works. If the value of the popular field is high, the value of the work will increase significantly. Therefore, if you carefully research the writer's specialty and contract with a writer who is good at the popular field, you can obtain a high-value work. - Set it higher than the deficit