*** Information Exchange Game Description In this game, you quantify information and trade it with other residents. By managing it more efficiently, you can increase your information assets. The information you handle is divided into 25 categories, each with five major categories and five minor categories. You can trade this information with residents located in each city, or you can share it online and receive responses from users, expanding your information. Players start in their hometown, where their base and associated shops are located, and can travel to other cities by bus. A certain amount of cash is required to use the bus. Cash is obtained by exchanging the information the player possesses for cash at the information exchange in their hometown. Please note that if you run out of travel funds while away from your hometown, you will be unable to progress in the game. Cities other than your hometown have buildings for trading with residents. To trade, you must purchase a trading license for that city in your hometown. (By default, you will have a trading license for a random city.) Pressing the Enter button while overlapping a resident will open the trading menu. Here, you can check the resident's profile and select the category you want to sell to and the category you want to buy from them from 25 categories. The trading price will be set for both categories at the resident's specified price. You can decide the categories and quantity to trade. Press the Trade button, use the arrow buttons to move one by one, or use C (minimum) and V (maximum) to set the quantity. Both players and residents have a set amount of information they can hold, and transactions cannot exceed their respective amounts. Basically, players exchange information that the resident considers to be "low" value for information they hold that the resident considers to be "high." By doing so, the price difference will increase the total amount of information the player owns. Next, they sell the information they obtained "cheaply" to a resident they consider to be "highly valuable." By doing this, the amount of information held by the player gradually increases, but the NPC's information becomes unbalanced, and the profit margin gained from the exchange decreases as the exchange continues. If you get stuck in an exchange, return to your hometown and advance time. The NPC will recover their information stock and be able to trade again. The value of information varies for each resident. All residents belong to three groups: "gender," "generation," and "place of residence." The value of information fluctuates over time, but residents in the same group will have the same value fluctuations within that group. The value of information varies 30% for gender, 30% for generation, and 30% for residence. The remaining 10% is set to a unique value for each resident, and does not change throughout the game. For example, suppose a resident's gender is male, their generation is 22-29 years old, and their place of residence is New York, and their information value for certain categories is 12, 16, and 22, respectively. If that villager has 4 unique land areas, 12 + 16 + 22 + 4 = 54 Over time, the information value of "male" changes to 14, generation to 15, and residence to 25. The value becomes 14 + 15 + 25 + 4 = 58 Under the same conditions, if the information value of "female" in that category changes from 5 to 11, and the villager's unique value is 1, the value will fluctuate as follows: 5 + 16 + 22 + 1 = 44 11 + 15 + 25 + 1 = 52 The more common groups there are, the smaller the difference in information value between villagers; the fewer common groups there are, the greater the difference in information value. In other words, by trading with villagers from different groups as often as possible, you can increase the profit margin from information trading, making it easier for players to increase their information holdings. If you have excess information from repeated exchanges, you can put it to use by disclosing it online. You can transfer information by category from your Hometown base. Once information is uploaded online, it will be "deposited" and will no longer be available for trading with residents. However, you will receive responses from users each day, gradually increasing your information pool. When managing information, you can specify a target to send it to. When deciding on a target, use the information of previously disclosed residents as a reference. The more valuable the residents in that group rate the information, the higher the investment results will be. If the player gathers information through direct trading with residents, the information will often be rated as "low" by those residents. For this reason, you will need to find a group of residents that value the information highly from a different group than the one you traded with, or wait for the information to become "highly valuable" over time. Information can also be traded at Hometown's "Information Exchange." Here, you can convert information into cash, or you can use information to purchase other information by trading information cash other information. However, in this case, the exchange rate will always be unfavorable to the player. This game does not have a clear goal, but there is a goal achievement log, so we recommend using the amount as a rough guide as you progress through the game. *** Controls WASD Movement, cursor selection L Overall map Shift Menu screen Enter/Z Confirm button Space/X Cancel button C Minimum quantity selection V Maximum quantity selection Mouse button Used for targeting users, information trading, etc.